Chapter 1: Complications in the Family
An Abrupt Termination of Contract
Exploring Mode
- Read the note held by the man on the cliff (Albert, Cloudsley, Oberon, Geller).
- Look at the map held by the murdered man (Horn, Finger, Thumb, Ruins, Xenopolis, Bay, Shadows).
Thinking Mode
- Map: Camp in Horn of Thumb
- Identities: Albert Cloudsley, Oberon Geller
- Scroll: Albert Cloudsley pushed Oberon Geller from a cliff in the Horn of Thumb on Monkey Paw Island. First Case Solved
The Untimely Passing of a Rural Gentleman
Exploring Mode
- Click on the horse as it gallops past the window (horse).
- Examine the map on the wall (Woodshire, Crowtower, Blackfield).
- Read the note on the desk (Spontaneous, Combustion, Sebastian, Cloudsley)
- Read the book on the desk (dining, researching, hunting)
- Click on the ladder next to the bookcase (ladder)
- Examine the book high up in the bookcase (lead, poisoning)
- Look at the corpse's head (wound, head)
- Examine the portrait on the wall
- Examine the jacket on the stool
Thinking Mode
- Identities: Sebastian Cloudsley
- Attire: dining (top left), researching (top right), hunting (bottom)
- Scroll: Sebastian Cloudsley, Lord of Blackfield, passed away in his bed. The cause of death was a head wound which occurred when he fell from a horse while he was hunting. Second Case Solved
The Dramatic Departure of an Outsider
Exploring Mode
You will start in the courtyard.
- Look at the book being held by the man on the far left (Pear)
- Look at the idol being held by the man in the green jacket (idol)
- Read the spell held by the man in the green jacket (spontaneous, combustion)
- Read the stable rota pinned to the stable door (Adam, James)
- Read the newspaper held by the man on the steps (Edmund, Cloudsley)
- Read the note held by the man on the steps (David, Gorran)
- Examine the wager held by the man in the olive jacket
- Examine the brush and knife held by the burning figure
- Examine the objects held by the man in the brown jacket
Now enter the manor.
- Examine the house sigils on the left wall (Battley, Cubert)
- Read the small card on the table (Nicolas, Maker)
- Read the family tree held by the man on the right (Rose, Sebastian, Willard, Wright, Peter)
- Read the book of aphorisms on the floor (aphorisms, happy, upset, inspired, scared)
- Examine all of the shredded will fragments in the fireplace (research, house)
- Examine the objects held by the woman on the left
- Look at the sketch on the left wall
Thinking Mode
- Will Fragments: Rose Cubert, Edmund Cloudsley, Peter Battley, Willard Wright
- Identities: Adam Pear, James Pear, Peter Battley, Willard Wright, David Gorran, Edmund Cloudsley, Rose Cubert, Nicolas Maker
- Scroll: Peter Battley was upset to receive aphorisms in Sebastian Cloudsley's will and ordered Adam Pear and James Pear to take the idol from Willard Wright. Suddenly James Pear died from spontaneous combustion. Third Case Solved
Chapter 2: The Cursed Inheritance
The Murder at the Little Mermaid
Exploring Mode
You will start in the bedrooms.
- Examine the body and its possessions
- Look out the right window (window)
- Listen to the man out the right window and examine his possessions (Henry, Parker, spear)
- Listen to the man out the left window and examine his possessions (shear)
- Examine the trapdoors in the ceiling (trapdoor)
- Examine the doors between the rooms (door)
- Look in the toolbox and examine the items (Maurice)
Now head downstairs to the bar.
- Look at the weapon held by the left card player (smallsword)
- Look at the items held by the woman card player (John, Annie, stiletto)
- Look at the weapon held by the right card player (dagger)
- Look at the weapon held by the man playing the violin (navaja)
- Look at the items held by the man behind the bar (knife, Oscar, Boyton)
- Read the book on the bar (Willard, Wright, Ash, Blair)
- Look at the left poster on the wall (Evans)
- Look at the right poster on the wall (Robert, Redruth)
- Look at the drinks board on the wall (Green, Breage)
- Read the cryptic note on the card table
Thinking Mode
- Score Card (Top Row): Annie Green, Willard Wright, Maurice Evans
- Score Card (Middle Row): Annie Green, John Breage, Oscar Boyton
- Score Card (Bottom Row): Annie Green, John Breage, Ash Blair
- Identities: Willard Wright, Henry Parker, Robert Redruth, John Breage, Annie Green, Ash Blair, Maurice Evans, Oscar Boyton
- Scroll: Ash Blair crept into Willard Wright's room through the trapdoor while John Breage and Annie Green and Oscar Boyton were playing cards with loud music. A fight ensued upstairs and Willard Wright got stabbed with a dagger. Fourth Case Solved
The Intoxicating Dinner Party
Exploring Mode
You will start in the entrance hall.
- Read the note in the boy's pocket (Little, Pip, David)
- Look at the coats and their contents (pocket, Richards, Edmund, Cloudsley, Mary, Peter, Battley)
- Look at the syringe hidden in the statue
Go right to the kitchen and lower bedrooms.
- Look at the items held by the cook (Brian, roast)
- Look at the items held by the cleaner (Lucia, Ada)
- Read the instructions on the wall (Smith, Walker, Baker, Gorran)
- Look inside the locked green cupboard on the wall (wine, brandy)
- Look at the bedding and contents above the kitchen (mattress, Monkeyman, Darkhand)
- Look at the small bag hanging outside the top bedroom (bag)
- Look inside the wooden pantry in the kitchen
- Look at the doors to the bedrooms
- Look inside the brown cupboards in each bedroom
- Look beneath the bottom right bed
Head upstairs to the study and upper bedrooms.
- Look inside the light brown floor safe (tonic)
- Read the letters in the desk (Rose, Cubert, Lothar)
- Read the letters in the trash can (George, Brydges, Final, Vanguard, Steward)
- Look inside the green wall safe
- Look at the doors to the bedrooms
- Look inside the brown cupboards in each bedroom
- Look inside the pillow of the bottom bed
- Read the books in the bookcase in the study
Now go left to the dining room.
- Look at the serving table on the right (water, salad, lemonade)
- Look at the dining table, and the items at each setting
- Look at the items held by the blonde woman
- Look at the items held by the man in the brown coat
- Look at the items held by the man in the green coat and wig
- Look at the items held by the dead woman
- Look at the items held by the man in the green coat
- Look at the items held by the servant on the right
Thinking Mode
- Left Bedroom: Little Pip
- Right Bedrooms (Top to Bottom): Ada Baker, Lucia Smith, David Gorran, Brian Walker
- Identities: Rose Cubert, Edmund Cloudsley, Peter Battley, Mary Richards, Lothar Richards, Brian Walker, Lucia Smith, Ada Baker, Little Pip
- Dining Table: Peter Battley (top left), Mary Richards (top right), Lothar Richards (bottom left), Rose Cubert (bottom middle), Edmund Cloudsley (bottom right)
- Scroll: Darkhand Steward wanted Edmund Cloudsley dead, and thus Ada Baker poisoned the tonic and hid the necessary key in a bag. At the dinner party, Rose Cubert ingested the poison and died. Fifth Case Solved
The Explosive Events in the Forest Cabin
Exploring Mode
You will start outside.
- Read the book in the wagon (Billy, Cracker, Hardy, Abe, Little, Jack, Nails)
Go inside to the entrance room.
- Look at the items held by the unconscious man on the coffin (corpse, shot)
- Examine the scarecrow in the coffin (coffin)
- Look at the items held by the servant (Walter, Keene)
- Read the letter on the wall (David, Gorran, Lucia, Smith, Pip, Black, Bestia, Golden, Doubloon, Edmund, Cloudsley)
- Look at the items held by the man in the mask (stabbed)
- Look at the boy hiding under the table
- Look at the barking dog
Now head right to the back office.
- Look at the items held by the left man (clubbed)
- Look at the exploding vase (vase)
- Look at the items held by the man in the trunk (air, decreased, gold, water, matter, heat, increased, exploded)
- Look at the items held by the top man
- Look at the tattoo on the top man's hand
- Look at the broken latch and the damaged door
- Look at the golden idol
- Look at the apples in the shelves
Thinking Mode
- Identities: David Gorran, Lucia Smith, Little Pip, Golden Doubloon, Walter Keene, Hardy Abe, Jack Nails, Edmund Cloudsley
- Idol Symbols: increased, decreased, gold, air, matter, heat
- Scroll: Edmund Cloudsley needed a corpse. Walter Keene, along with accomplices, delivered a coffin. Upon entering, Hardy Abe suddenly clubbed David Gorran. Meanwhile, Edmund Cloudsley increased the amount of air in a sealed vase. When Hardy Abe and Jack Nails entered the room, the vase exploded and killed them both. Sixth Case Solved
Chapter 3: The Ascent
The Strange Practices of a Secretive Society
Exploring Mode
You will start outside.
- Look at the items held by the bound man in the lower left bushes (David, Gorran)
- Examine the 3 sets of prints on the ground
Now head through the blue door to an entrance hall.
- Examine the red banner (Darkhands, Proudbeasts, Watersnakes)
- Examine the blue banner (Master, Steward, Initiate)
- Read the left scroll (Walter, Keene)
- Read the middle scroll (Lazarus, Herst)
- Read the right scroll (Jeffrey, Sinclair)
Continue right through the lower right door to a lower chamber.
- Listen to what the kneeling man says (signalled)
- Read the scroll around the statue's neck (inception, evaluation, transition, admission)
- Look at the 4 pictures on the wall
- Look at the items held by the masked man
Return left, then go through the door between the banners to an upper chamber.
- Read the top scroll on the wall (drank, challenged, poison)
- Read the left scroll on the wall (squabble, conflict)
- Read the right scroll on the wall (dispute, discord)
- Look at the items held by the left man in purple robes (tray)
- Look at the items held by the right man in purple robes (tankard)
- Look at the items held by the left man in white robes (sword)
- Look at the items held by the right man in white robes (sceptre)
- Look at the altar (cup)
- Look at the items held by the man in the green robe
- Look at the items held by the dead man on the floor
Thinking Mode
- Lower Chamber: Ritual of inception, Proudbeast Steward, Lazarus Herst
- Upper Chamber: Ritual of dispute, Watersnake Initiate (tray), David Gorran (tankard), Proudbeast Master (sword), Watersnake Master (sceptre), Walter Keene (alive), Jeffrey Sinclair (dead)
- Costumes: Proudbeast, Watersnake, Darkhand, Steward, Initiate, Master
- Outside: Darkhand Initiate
- Scroll: Walter Keene was challenged to a dispute ritual. He, along with David Gorran, ambushed Darkhand Initiate. David Gorran, posing as Darkhand Initiate, signalled to Walter Keene with a tankard which cup had no poison. Jeffrey Sinclair drank the other cup and died. Meanwhile Lazarus Herst passed the inception ritual to become Proudbeast Initiate. Seventh Case Solved
The Crowning Celebration by the Lighthouse
Exploring Mode
You will start at the bottom of the lighthouse.
- Read the Rules scroll in the box in the rowboat (Gryphon, Reborn)
- Read the History scroll in the box in the rowboat (flying, jumped, seance, Angus, MacBain, homunculus, hypnosis, hypnotised)
- Examine the wooden oars on the shore (oar, with)
- Look at the items held by the left man in white robes (seal)
- Look at the items held by the man in green robes (Lazarus, idol)
- Look at the items held by the right man in purple robes (Maker, lighthouse, from, Alistair, Koch, James, Turner, Walter, Keene, Herst, Nicolas)
- Look at the items held by the dead man on the right (wound, head, cursed, pushed, attacked)
- Look at the items held by the left man in purple robes
- Look at the items held by the right man in white robes
- Look at the footprints on the shore
- Look at everyones' shoes
Climb half way up the lighthouse.
- Read the note on the wall
Climb all the way up to the top.
- Examine the trapdoor
Thinking Mode
- Identities: James Turner, Lazarus Herst, Alistair Koch, Walter Keene, Nicolas Maker, Angus MacBain
- Blackmail: Angus MacBain blackmailed Walter Keene to find out how Lazarus Herst would perform the miracle of flying.
- Idol Holders: Lazarus Herst, Angus MacBain, Walter Keene
- Scroll: Lazarus Herst jumped from the lighthouse using the idol to demonstrate the miracle of flying and become Gryphon Reborn. Angus MacBain jumped from the lighthouse afterwards. This resulted in Angus MacBain's death from a head wound. Eighth Case Solved
The Interrupted Weekend at the Doctor's Salon
Exploring Mode
You will start inside the salon.
- Look at the map on the left wall (tea-house, chess-house, field, library, salon, flowerbeds, fountain)
- Look at the large poster on the right (drugged)
- Look at the 2 glasses on the table and the fallen bottle of sherry (sherry)
- Look at the boomerang on the floor (boomerang)
- Look at the items held by the man in the blue jacket (frame, Ptoo, button)
- Look at the items held by the man with the eye patch (killed)
- Look at the items held by the man in the red jacket (provoke)
- Look at the items held by the man with the blue wig (stole)
- Look at the items held by the man with blonde hair (seal, club)
- Look at the items held by the watchman on the right (Arthur, Falkner, Leopold, Gideon, Koch, Turner, Ergin, Bell, James, Blanchard, Alistair, Podrick, Spade, Billiam, planted, Augustus, Hill)
- Examine the shield and seals on the back wall
- Look at the items held by the dead man
- Look at the items held by the gardener on the left
- Look at the items held by the servant on the left
Go outside now.
- Look at the paper near the fountain (Vallantine)
- Look in the tea-house to see some tea cups
- Look in the chess-house
- Look at the game of croquet
- Examine both bushes
Thinking Mode
- Identities: Billiam Spade, Podrick Hill, James Turner, Leopold Blanchard, Alistair Koch, Gideon Bell, Ergin Ptoo, Arthur Falkner, Augustus Vallantine
- Locations: flowerbeds, library, chess-house, salon, chess-house, tea-house, tea-house
- Murder: Augustus Vallantine is the victim. The boomerang is the murder weapon. The salon is where he was murdered. Body was found by Leopold Blanchard.
- Scroll: Early in the morning, James Turner drugged Leopold Blanchard in the library and stole a button. Meanwhile, in the tea-house, Ergin Ptoo drugged Gideon Bell and stole a Lemurian seal from the salon. In the salon at around noon, Alistair Koch killed Augustus Vallantine and planted the button on him to frame Leopold Blanchard. Ninth Case Solved
Chapter 4: The New Order
The Triumph of Order
Exploring Mode
You will start at the courtroom floor.
- Listen to the man in the red jacket (fashion)
- Listen to the man in the black jacket (lies, lust, art)
- Listen to the man in the green jacket (bones, souls)
- Listen to the seated man and examine his possessions (beauty, diligence)
- Listen to the guard on the right and examine his possessions (mistakes, francs)
- Read the paper on the table (merit)
- Look at the dead man and his possessions
- Look at the 2 posters on the wall
Look up to the judge's bench.
- Read the books on the desk (Fangor, Quinn, Walter, Keene, Lothar, Richards, years, Josh, Bailey, Horace, Webb, Gideon, Bell)
- Listen to the left man and examine his possessions (emotions, music, untidiness)
- Listen to the right man and examine his possessions (secrets
Now head through to the back room.
- Listen to the man in the green jacket and examine his possessions (idol)
- Listen to the boy and examine his possessions (truth, moderation)
- Listen to the seated man (sloth)
- Listen to the seated boy (indulgence, literature)
- Look at the small and large posters on the wall
- Examine the items in each of the 4 storage lockers
Thinking Mode
- First Virtue:: The First Virtue is moderation. Excessive lust, emotions, indulgence will be punished!
- Second Virtue:: The Second Virtue is diligence. At work, sloth, mistakes, untidiness will be punished!
- Third Virtue:: The Third Virtue is beauty. Vulgar music, art, fashion will be punished!
- Fourth Virtue:: The Fourth Virtue is truth. All lies, secrets, literature will be punished!
- Punishments: 7, 3, 2, 1
- Merits: -17, -32, +01, -28, +04, -88
- Scroll: 3 years have passed since Order Party has seized power. During a tribunal Gideon Bell is judged to have the largest merit dedication in all tribunal history. To execute his punishment idol was used on him and he lost 88 years and died. Tenth Case Solved
The Slight Delay in the Peaceful March to the King's Castle
Exploring Mode
You will start viewing the map. First head to the camp on the left.
- Listen to the seated man on the right (find, lost)
- Read the map in the tent (Castle, Manor, Islet, Camp, Crossroads, Cabin, Inn)
- Examine the bust in the tent (Lazarus, Herst)
- Search the filing cabinet in the tent (David, Gorran, Nicolas, Maker, Alistair, Koch, James, Turner, Walter, Keene)
Next to go the lake just right of the camp.
- Listen to the woman and examine her possessions
Continue east to a small clearing by the road.
- Listen to the man and examine his possessions (golden, idol)
Back out, then go to the crossroads.
- Examine the body (dead, body)
- Read the sign
Next visit the cabin just east from the crossroads.
- Listen to the shirtless man and examine his weapon (years)
- Read the note in the satchel inside the cabin (have)
- Look at the scarecrow and the bullet holes
- Examine the dying man outside and his possessions
- Look at the bicycle
Head to the manor next.
- Examine the corpses and the cannon
Now visit the islet.
- Listen to the woman and examine her possessions (Mary, ideal, wife, fight, Peter, Battley)
- Listen to the man and examine his possessions (kill)
- Examine the horse that is galloping past
Look at the ship in the inlet, then go to the inn.
- Listen to the woman on the right and examine her possessions (kidnap)
- Listen to the man behind the bar and examine his possessions (blackmail)
- Listen to the other 2 card players and examine their possessions
- Read the book on the bar
Thinking Mode
- Morning: Early in the morning, Lazarus Herst went to the Manor to kidnap Mary Battley because Lazarus Herst wanted to have the ideal wife.
- Noon: Before noon, Alistair Koch and James Turner went out to try and find Lazarus Herst. Instead, they found the golden idol at the Manor. On the way back they started to fight over it.
- Afternoon: In the afternoon, David Gorran went to the Cabin to kill Walter Keene because Walter Keene had tried to blackmail Lazarus Herst to get back his lost years.
- Scroll: Early in the morning, Peter Battley killed Lazarus Herst at the Manor. Before noon, Alistair Koch killed James Turner at the Crossroads. In the afternoon, Walter Keene killed David Gorran at the Cabin. Eleventh Case Solved
Epilogue
The Grand Vision of a Better World
Exploring Mode
You will be inside a small room.
- Look out the window and look at the dead man and his possessions
- Listen to all 3 men and view their possessions
Thinking Mode
- Scroll 1: Sebastian Cloudsley left the idol to the Brotherhood in his will but then David Gorran, on Edmund Cloudsley's orders, stole the idol and accidentally stabbed Willard Wright. The Brotherhood tasked Walter Keene to punish Edmund Cloudsley and recover the idol, but his attempts were fruitless.
- Scroll 2: During one attempt, Walter Keene was captured and Edmund Cloudsley convinced him to join his side. Edmund Cloudsley used the idol to make himself young and infiltrated the Brotherhood under the new identity of Lazarus Herst. Then he claimed to be Gryphon Reborn and transformed the Brotherhood into the Order Party.
- Scroll 3: Brotherhood Masters Alistair Koch and James Turner helped Lazarus Herst seize power in the country and enforce the rule of virtues by taking youth away from common people and giving it to the Order Party members. Right before the final showdown with the uncooperative King, Lazarus Herst wanted to kidnap Mary Battley but was shot by Peter Battley and the idol was broken.
The Spider of Lanka
The Overly Enthusiastic Card Game Tournament in the Yellow Lily
Exploring Mode
You will be inside a stone cavern.
- Listen to the man in the jacket near the exit and examine his possessions (stiletto, Oberon, Geller, scalpel, treated, pistol)
- Listen to the injured man near the exit and examine his possessions (Zubiri, Kerra, pajack)
- Read the yellow house rules on the left wall (pay, lost, money, cheated, Bill)
- Examine the drunk man in the corner (sword)
- Examine the dead man with the harpoon in his chest (harpoon, mace, Gabriel)
- Examine the dead man with the blue hat (katar, chakram)
- Examine the dead man face down on the right (dagger, navaja, Sri, Ruben)
- Examine the dead man with the red beard (rapier, ear, knife)
- Examine each of the game tables (archer, boar, centaur, peasant)
- Read the blackboard on the far wall (Carlos, Luna, Thagson, Pandula, Senevi, Hendriks, Hubert, Price)
- Examine the dead man with the black jacket
Thinking Mode
- Pajack Cards: centaur, archer, boar, peasant.
- Identities: Oberon Geller, Zubiri Kerra, Ruben Hendricks, Pandula Senevi, Sri Thagson, Gabriel Hubert, Bill Price, Carlos Luna.
- Killers and Victims: Gabriel Hubert - rapier - Bill Price. Sri Thagson - chakram - Gabriel Hubert. Pandula Senevi - mace - Sri Thagson. Carlos Luna - harpoon - Pandula Senevi. Oberon Geller - pistol - Carlos Luna.
- Scroll: Bill Price lost a pajack game to Zubiri Kerra. Bill Price through Zubiri Kerra had cheated, so he tried to take Zubiri Kerra's ear. The Spider of Lanka 1st Case Solved
The Unfortunate Accident at the Raja's Court
Exploring Mode
You will start outside.
- Listen to the man in the green jacket and examine his possessions (Albert, Abhaya, Jaffna, Gamini, Vijaya)
- Listen to the man with the parasol and examine his possessions (mouth, Cloudsley)
- Listen to the man with the green hat and examine his possessions (Yupik, Kerra, Arri)
- Listen to the man with the red hat and examine his possessions (killed, Putra)
Enter the red dome to the left.
- Read the note on the left wall (spymaster, blademaster)
- Examine the contents of the wagon (revealed, succeeded, loved, secret, Jayan
- Examine the items on each table
- Look up at the drawings on the domed ceiling
Go back outside, then go forward to the funeral pyre.
- Examine the statue on the left (statue)
- Listen to the kneeling man and examine his possessions (Anula)
- Examine the dead woman and her possessions (Tissa, failed)
- Read the note hidden in the bushes to the left
Enter the storeroom on the right (room).
- Examine the contents of the terrarium (scorpion, spider, cricket, centipede, beetle)
- Examine the items on the table (seduced, Sukerra, Ji)
- Read the map on the right wall (Klusapur, Jambupur, Lankapur)
- Read the note in the green drawer
Return outside, then go to the top room.
- Listen to the Raja and examine his possessions (Zubiri)
- Examine the items on the bedside table (Sun, raja)
- Listen to the man on the left and examine his possessions
Thinking Mode
- Delegation: Lemurian delegation consists of Arri Sukerra, Yupik Kerra and Zubiri Kerra.
- Roles: Abhaya Gamini is Raja, Putra Sun is spymaster, Jayan Ji is blademaster in the city of Klusapur.
- Sketches: Anula Gamini filled this in and succeeded. Tissa Gamini filled this in and failed.
- Identities: Arri Sukerra, Anula Gamini, Tissa Gamini, Albert Cloudsley, Putra Sun, Zubiri Kerra, Jayan Ji, Yupik Kerra, Abhaya Gamini.
- Scroll: Tissa Gamini killed Arri Sukerra using a cricket which he found in the mouth of the statue. It was delivered by Albert Cloudsley. This resulted in the death of Anula Gamini. As a result, Abhaya Gamini demanded Zubiri Kerra's life, but instead Yupik Kerra revealed a secret in exchange. The Spider of Lanka 2nd Case Solved
In the Web of the Spider
Exploring Mode
You will start outside on a canal.
- Listen to the man with the parasol and examine his possessions (ambush, spider, Elara, Sun, Lanja, Sinha, door, hatch, Kirthi, Bandara, Putra, rebirth, ritual, Siva, Udawatte, Albert, Cloudsley, Narcisus, Montalban, revealed, switch, Claude, d'Avreux, clothing, Oberon, Geller, concealed, Ruben, Hendriks, instigated)
- Listen to the man in the green hat and examine his possessions (saved)
- Examine the man in the mask (mask)
- Examine each of the guards
Head up the stone steps.
- Read the writing on the building
- Examine the dead man and his possessions
Enter the publishing house building.
- Examine the items on the small table to the left (Zubiri, Kerra, Yupik, golden, idol, location, sabotage, life)
- Examine the drawing on the desk
- Examine the pictures and masks on the back wall
Go up to see an overview of the area
- Look at the water mark near the bottom
- Look at the footprints near the paints on the left
- Read the sign at the top of the tower
- Look at the cloak on the ground near the fallen scooter
Thinking Mode
- Identities: Kirthi Bandara, Yupik Kerra, Oberon Geller.
- Pictures: rebirth ritual, Zubiri Kerra, Yupik Kerra.
- Scroll 1: The spider created a situation where he saved Zubiri Kerra's life. Therefore Zubiri Kerra revealed the secret of the rebirth ritual to the spider.
- Scroll 2: To help the Seven Seas company, the spider instigated the sabotage of the rebirth ritual at the Raja's court. But Yupik Kerra settled it, when he revealed the location of the golden idol to Raja.
- Scroll 3: Because the spider had saved Zubiri Kerra's life Yupik Kerra revealed the location of the golden idol to him at Titania Press. However prior to that Yupik Kerra had tipped off Putra Sun about the location of the spider.
- Scroll 4: Putra Sun had planned to ambush Oberon Geller after the meeting at Titania Press, but Siva Udawatte had warned Oberon Geller with an encoded message, so he forced Yupik Kerra to switch clothing and wear a mask. Yupik Kerra was caught as he left through the hatch. Meanwhile Oberon Geller left through the door, then killed Kirthi Bandara and escaped. The Spider of Lanka 3rd Case Solved
The Lemurian Vampire
The Enigmatic Expiration in a Harmonious Island Commune
Exploring Mode
You will find yourself on a beach in the morning.
- Listen to the villagers who are standing up.
- Listen to the kneeling villager and read his letters (Ji, Tissa)
- Listen to the man holding the coconut and read his letter (death, Zubiri, Kerra)
- Listen to the man lying down (Jayan, Gamini)
Zoom up to the view of the island, then switch to afternoon by clicking the second marker. Now focus on the left part of the village.
- Listen to the woman on the left (Kula)
- Listen to the man on the right and read his letters (Kruplu, lifespan)
- Read the writing on the wall (incantation, Vaito)
Head right to the other part of the village.
- Listen to the left child on the ground and examine their tiles (Lavu, emerges, dweller, brute, protection, discovers, ancestors)
- Listen to the right child on the ground and examine their tiles (Stirna, banishes, Lemurian, tower, from, sentinel, community)
- Listen to the blonde man pushing the cart (Zarno)
- Listen to the man holding the large fruit (Vyrlis)
- Listen to the woman on the right (Mata)
- Listen to the woman holding the basket at the top right (Momgo, reduce)
- Listen to the other villagers.
Now enter the hut on the left.
- Listen to the woman on the left (Sutul)
- Listen to the man on the right (increase)
- Listen to the other villagers
- Read both signs on the left wall
- Look at the pots on the floor
Zoom up to the view of the island again, then switch to evening by clicking the third marker. Focus on the village, then go to the right.
- Look at the figure in the tower (golden, idol)
- Examine the body on the left
Thinking Mode
- Scroll: Sutul Vaito went to the tower and spoke the incantation, because according to the local tradition, whenever the dweller endangers the community, the sentinel goes and banishes the dweller to the tower until the next time. After the incantation was spoken, the golden idol was activated to reduce lifespan and Sutul Vaito died.
- Identities: Lavu Mata, Vyrlis Momgo, Tissa Gamini, Zubiri Kerra, Jayan Ji, Kula Stirna, Kruplu Zarno.
- Roles: Vyrlis Momgo, Kula Stirna, Kruplu Zarno, Lavu Mata, Sutul Vaito.
- Tiles: brute banishes Lemurian ancestors; dweller emerges from tower; sentinel discovers community protection. The Lemurian Vampire 1st Case Solved
The Lemurian Vampire Strikes!
Exploring Mode
You will begin inside a stone building in the evening.
- Examine the large door on the left (door)
- Examine the open window on the right (window, through)
- Listen to the blonde man and examine his possessions (punish, Tower, Dweller)
- Listen to the other villagers and examine their possessions
- Look inside each of the large straw baskets
- Look at the rat, fish and overturned jugs on the floor
- Examine the skeleton on the bed
Head right to the lake.
- Listen to the boy who is fishing and examine his possessions (hid, in)
- Listen to the girl and examine her possessions
- Examine the fish in the lake
Zoom out, then examine the tower.
- Look at the figure in the tower (golden, idol)
Back out and look at the people on the platform near the tower.
- Listen to the left villager and examine their possessions (afraid, steal, ancient, sentinel)
- Listen to the right villager and examine their possessions
- Look at the burial urns
Back out, then switch to afternoon by clicking the second marker. Go to the lake.
- Listen to the man who is fishing and examine his possessions (basket, gift, deliver, juice, honey, fish, eggs)
- Listen to the man and examine his possessions
- Examine the fish in the lake and on the stand
- Look in the hut on the right, examine the fruit and read the writing on the walls (lake, cured, sedated, sedative)
Look inside the stone building to the left.
- Listen to the man on the bed and examine his possessions
- Look inside each of the large straw baskets
- Examine the door and the window
Head down to be outside the stone building.
- Listen to the left villager and examine her possessions (Sahilia Een)
- Listen to all of the other villagers and examine their possessions
- Read the writing on the wall (flesh, bones, left)
Zoom out, then examine the other stone building to the left.
- Examine the door and both control panels
Back out, then switch to morning by clicking the first marker. Go to the lake.
- Listen to both villagers and examine their possessions
Back out and go to the hut.
- Listen to the woman on the left (preserve, practice)
- Listen to the woman on the right (returned, to)
- Listen to the other villagers
- Read both signs on the left wall
Thinking Mode
- Scroll 1: Lavu Mata wanted to preserve the ancient practice and so accessed the sentinel's lodge using a basket and killed Tissa Gamini who had been sedated with honey. Afterwards, the murderer hid in a basket. In the next morning, the villagers found the skeleton of the dead ancient sentinel and became really afraid of Tower Dweller.
- Gifts: Kruplu Zarno wanted to deliver juice; Lavu Mata wanted to deliver honey; Vyrlis Momgo wanted to deliver fish; Kula Stirna wanted to deliver Sahilia.
- Text 1: Someone put sedative in the honey that was brought to Tissa Gamini.
- Timeline: Weeks before the murder, Kula Stirna became indebted to Tissa Gamini. Hours before the murder, Sahilia Een became indebted to Lavu Mata.
- Text 2: The night immediately before the murder, someone managed to steal the bones of an ancient sentinel. The Lemurian Vampire 2nd Case Solved
The Less than Amicable Departure of Two Explorers
Exploring Mode
You will start in a tunnel in the evening.
- Examine the damaged stone pillar (stone, pillar)
Look up from here.
- Listen to the man in the hat on the left and examine his possessions (Albert, Cloudsley, Oberon, Geller)
- Look at the broken stone bridge (bridge)
- Listen to the blonde villager on the right (found, kill, steal)
- Listen to the villager on the far right and examine his possessions (riches, obtained)
- Listen to the remaining people and examine their possessions
Zoom out to see the village, then examine the tower.
- Look at the broken machine inside the tower
Back out, then look inside the pit near the village. Now switch to morning by clicking the first marker. Examine the tower.
- Look at the figure inside the tower (golden, idol)
Back out, then look at the pit near the village.
- Listen to the villager at the top and examine their possessions (prison)
- Listen to the prisoner at the base of the pit and examine their possessions (command, hostage, myth)
Back out, then enter the bottom stone building.
- Examine the main control panel and read the book (take, give, destroyed, tool, heat, lifespan, matter, mind, target)
- Examine the door and the smaller control panel
Leave here and go to the main plaza.
- Listen to the blonde villager on the left (Tower, Dweller)
- Listen to the villager with the large beard (foreign, visitors)
- Listen to the blonde child on the right and look at his poster (voice, speaker)
- Listen to the other child on the right (villagers)
- Listen to the remaining people and examine their possessions
Thinking Mode
- Scroll 1: A long time ago: Lavu Mata found the golden idol. It could be used only with a voice command and it could target only the speaker of the voice command. Therefore Lavu Mata created the myth of Tower Dweller, so for centuries the villagers would give the "take matter lifespan" command and Lavu Mata would steal their lifespan for themselves.
- Scroll 2: After the arrival of the ship: The foreign visitors went to the tower and destroyed Tower Dweller and were rewarded with riches. However prior to that Lavu Mata had used the "give tool" command and had obtained the golden idol. Jayan Ji released Zubiri Kerra from the prison and they followed the celebrating villagers.
- Scroll 3: In the tunnel: Lavu Mata used the golden idol on the stone pillar to try to kill the foreign visitors. Jayan Ji disarmed Lavu Mata and Zubiri Kerra took the golden idol. Suddenly Oberon Geller took Kula Stirna as a hostage. Zubiri Kerra surrendered the golden idol and Oberon Geller destroyed the stone bridge and left.
- Scroll 4: While in tower the golden idol could target only the speaker of the voice command
- Commands: take matter lifespan; give matter lifespan; give tool. The Lemurian Vampire 3rd Case Solved
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