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Bratyn
Content Design Lead
Paradox Staff
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- #1
So I was going through my screenshots again tonight, and 'lo and behold what I dug up...
I didn't play on this map (quit and forgot to save unfortunately :/), but holy crap... I'd have loved to. It's almost completely symmetrical; even the strait crossings leading to the middle were symmetrically placed. At first I actually suspected this was a pre-generated 'easter egg' Random New World... It just looked too awesome
Nobak
Major
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- #2
The entire strip of land is one tile. It'll always look like that (I've had it in a game I played to 1820).
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Nagassh
First Lieutenant
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- #3
I believe it's one of the "rare" fantasy results of RNW isn't it?
I've had the slider on that set super low, but some of the random results are getting a bit repetetive, maybe it's time to jack it up.
Trin Tragula
Design Lead - Crusader Kings 3
Paradox Staff
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- #4
Nagassh said:
I believe it's one of the "rare" fantasy results of RNW isn't it?
Exactly.
This is one of the tiles @Poh made for us and quite interesting to play with if you ask me
Poh
Seasoned Tile Wizard
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- #5
Its the Tilepoh13 tile if you want to know, and its flipped in the OP picture. Its meant to be a "wall" blocking the ocean and theres only 1 waterway and 5 land crossings to get you "through". I must admit i havnt had a game with it myself, but yeah it changes the name of the game in the atlantic/pacific quite a bit
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Edmon
TheEdmon on YouTube
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I'd love it if there was a way to play "Entire Random World" or just the Random New World and remove the old world.
It'd add serious replay to this game. As it stands, the new world is the place you spend hardly any time because by the time you get there and people get established, the game is mostly over.
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ahyangyi
General
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- #7
Edmon said:
I'd love it if there was a way to play "Entire Random World" or just the Random New World and remove the old world.
It'd add serious replay to this game. As it stands, the new world is the place you spend hardly any time because by the time you get there and people get established, the game is mostly over.
Sadly I'm afraid the tile based implementation won't do good for a random whole world. The old, poorer random world generator was actually better suited to do that. At least, unless Paradox suddenly adds much more huge tiles into the game.
I believe there were some mod generator that could generate random whole worlds, and is better than the old official random world generator. But that was a few years ago, so I guess that's probably out of date. If you are lucky you might be able to find it and hack it to fit modern versions of EU4 though.
I personally thought about making a neural-network based random world generator which generates world maps that really look like maps and could be very logical in placing mountains and rivers. But, alas, when I think about this I usually simply play EU4 instead, so that never happens.
Bratyn
Content Design Lead
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- #8
Trin Tragula said:
Exactly.
This is one of the tiles @Poh made for us and quite interesting to play with if you ask me
Cool! So my initial gut feeling was right... Well I mean, it just stood out -so- much from the other results I've gotten, so in hindsight I guess it was pretty obvious I hardly ever play with the Random New World, so I had no clue that there were pre-generated Fantasy tiles. The more you know...
Poh
Seasoned Tile Wizard
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- #9
Bratyn said:
Cool! So my initial gut feeling was right... Well I mean, it just stood out -so- much from the other results I've gotten, so in hindsight I guess it was pretty obvious I hardly ever play with the Random New World, so I had no clue that there were pre-generated Fantasy tiles. The more you know...
Im unsure if you know how the random new world works from the above so i'll just sum it up: The random new world consists of 90 tiles of a different shapes and sizes. When generating the RNW a number of tiles are picked and rotated, flipped and placed, the area between is filled with water. Theres a number of fantasy tiles which will only appear if you accept that they are there, in this category is the langbridge tile which blocks the ocean and is a part of the generated RNW that you have shown in the OP.
So all tiles are pre-made the RNW in itself is generated every time from the pre-made tiles.
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atwix
Manager of Micro
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- #10
Trin Tragula said:
Exactly.
This is one of the tiles @Poh made for us and quite interesting to play with if you ask me
I wonder... What would happen If I sail an explorer ship into that bikini line shaped Andreas line strait? Would the easter egg be LEFT or RIGHT?
Bratyn
Content Design Lead
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- #11
Poh said:
Im unsure if you know how the random new world works from the above so i'll just sum it up: The random new world consists of 90 tiles of a different shapes and sizes. When generating the RNW a number of tiles are picked and rotated, flipped and placed, the area between is filled with water. Theres a number of fantasy tiles which will only appear if you accept that they are there, in this category is the langbridge tile which blocks the ocean and is a part of the generated RNW that you have shown in the OP.
So all tiles are pre-made the RNW in itself is generated every time from the pre-made tiles.
Thanks! Makes perfect sense; I just never looked into it or stopped to think about it.
net.split
Alek Sandria
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- #12
I like the idea behind this tile, but it looks way too weird to me. I understand that it was made narrow so other RNW tiles could fit alongside it, but I think it would have benefited from being wider regardless and having a more irregular shape on the sides. It's going to be the dominant feature in any RNW that includes it regardless due to its obvious strategic impact, so might as well take it to the extreme and make it take up the majority of the landspace (kind of like that giant multi-continent tile with the massive interior lake). As-is, I always regenerate the world when this one shows up (which happens a lot as I use Frequent for fantasy setups).
While on this topic, any chance we could get a slider / drop-down for number / size of states in the RNW? I typically spend a couple hours dropping a bunch of nations in the RNW to make a more interesting political setup (because I usually ensure that the "fantasy" part sticks with some more advanced nations around). I suppose this is probably moddable; I should dig into the files and see what I can tweak.
Junuxx
Field Marshal
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- #13
atwix said:
I wonder... What would happen If I sail an explorer ship into that bikini line shaped Andreas line strait? Would the easter egg be LEFT or RIGHT?
Dude.
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